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quinta-feira, 11 de fevereiro de 2010

Script para Não atacar Summons

Com este Script ele não ataca os monstros indicados na lista, assim ele não ataca os summons dos mostros que você não quiser.

Const
Name=['Dwarf Guard', 'Dwarf Soldier', 'Dwarf']; // nome dos monstros
SwitchAt=30; // the % of the current attacked monster

function GetPlace(st:string):integer;
var
x:integer;
begin
Result:=1000;
for x:=Low(Name) To High(Name) do
begin
if Name[x]=st then
Result:=x;
end;
end;

function GetCreatureByID(ID: integer): TCreature;
var
x: integer;
begin
Result := nil;
for x := 0 to Creatures.Count - 1 do
begin
if x >= Creatures.Count then Break;
if Creatures.Creature[x].ID = ID then
begin
Result := Creatures.Creature[x];
Exit;
end;
end;
end;

function IsCreatureBesideYou(c: TCreature): boolean;
begin
UpdateWorld;
Result := False;
if (abs(c.X-self.X) <= 1) and (abs(c.Y-self.Y) <= 1) then begin
if c.Z = self.Z then begin
Result := True;
end;
end;
end;

var
x:integer;
b:boolean;
begin
while not terminated do
begin
b:=false;
updateworld;
If (Self.Attacking<>0) then
begin
Creature:=GetCreatureByID(Self.Attacking);
if Creature<>nil then
if SwitchAt
begin
for x := 0 to Creatures.Count - 1 do
begin
updateworld;
if b then break;
if x >= Creatures.Count then Break;
if Creatures.Creature[x].NPC then
if Creatures.Creature[x].z=self.z then
if Creatures.Creature[x].Name<>self.name then
if Creatures.Creature[x].Attacking = false then
if IsCreatureBesideYou(Creatures.Creature[x]) then
if GetPlace(Creature.Name)>GetPlace(Creatures.Creature[x].Name) then
begin
sleep(100);
updateworld;
Creatures.Creature[x].attacking:=true;
B:=true;
end;
end;
end;
end;
Sleep(100);
end;
end;

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